Double Dutch Battle Rules
Freely – 15 years and under
GENERAL RULES
Greet the turners and your opponent before and after the battle.
Thank the judges, DJ, and announcer after each battle.
Insults, inappropriate gestures, or physical contact with the opponent are prohibited.
It is forbidden to disrupt the rope turning during your opponent’s performance.
Judges’ decisions are final and cannot be contested.
It is prohibited to damage the stage with props, objects, or liquids that could make it unsafe or unusable.
The organization reserves the right to disqualify any participant whose behavior is contrary to the proper conduct or spirit of the battle.
Battle Procedure
Musicality
The timer starts when the jumper enters the ropes to begin their performance.
At the end of all performances, the judges will simultaneously designate the winner. The winner will be the participant who receives the majority of the judges’ decisions.
In the event of a tie, both jumpers will perform an additional round.
In the event of another tie, the judges will confer in order to designate a winner..
In the event of a tie during the group stage, the decision will be based on the overall results of the group battles, according to the judges’ assessment.
Jumping in sync with the music is a fundamental technical basis of the battle.
The turners will do their best to adjust if the jumper is not following the music.
Judges take into account the jumper’s ability to stay in rhythm with the music during their performance.
If a jumper is regularly offbeat with the music, this may influence the judges’ decision.
Freely encourages participants to be themselves in the ropes.
Here, originality, uniqueness, and taking risks are prioritized to allow everyone to develop their own style.
Participation in the Freely Battle implies acceptance of these rules as well as the conditions validated during registration on HelloAsso.
Participants are judged on their technique, creativity, flow, stage presence, and musical interpretation !
The evaluation criteria are applied globally and remain at the discretion of the judges.
EXPRESSION & ATTITUDE
Ease in the ropes
Appears comfortable and in control
Body relaxed and natural
Uses body (torso, arms, posture)
Eye contact
Keeps head up
Can look at opponent
Can interact with the audience or judges
Expression
Varies facial expressions
Shows attitude (challenge, smile, interactions)
Engagement
Dares to take risks
Owns their choices
Continues confidently even in case of mistakes
EVALUATION CRITERIA
MOVEMENT VARIETY
QUALITY OF EXECUTION
FLOW & CONTINUITY
USE OF MUSIC
Variety of Levels and Movements
Varies footwork and directions
Alternates different types of movement in the ropes
Varies levels (aerial, standing, floor)
Variety of Combinations
Offers different combinations of movements
Does not excessively repeat the same combinations
Explores multiple ways to link elements
Variety of Entries and Exits
Uses different ways to enter the ropes
Uses different ways to exit the ropes
Variety of Technical Elements
Acrobatics
Steps and dance
Jumps
Jump rhythms speed
Movement Precision
Steps and dance moves are performed accurately
Jumps and movements are controlled
Acrobatics and complex tricks are executed correctly
Control in the Ropes
Landings and receptions are clean and safe
Errors are minimal
Adjusts jump height according to the rope turning
Gesture Cleanliness
No unnecessary movements (tense hands, tight shoulders, redundant gestures)
Clean Transitions
The transitions from one movement to another are smooth and harmonious
There are no abrupt stops or unnecessary gestures between movements
Flow in Movement
The jumper maintains continuous movement in the ropes
Body movements (up/down, arms, rotations) are consistent with the rhythm
Flow can be continuous or discontinuous, but always controlled
Error Management and Recovery
In case of a small mistake, the jumper quickly recovers without breaking the rhythm
Does not lose the thread of their freestyle
Sequence Dynamics
Ability to vary speed and intensity without disruption
Movements connect harmoniously, giving an overall impression of fluidity
Respect for Tempo
Jumps follow the overall rhythm of the music
Freestyle aligns with the structure of the music (phrases, sequences, sections)
Emphasis on Accents
The jumper highlights strong beats, breaks, or accents in the music
Movements align with the musical dynamics
Energy Variation
The jumper adjusts intensity according to the music (calmer on slow sections, more explosive on strong sections)
Changes in energy are consistent with the music
Creative Musical Interaction
Freestyle showcases musicality
Key moments in the music are emphasized through the body
The dance style used matches the musical style and energy
Registration implies acceptance of the conditions validated via HelloAsso, including parental authorization and image rights.
Participation is free for this edition of the Freely Battle.
Age range: 7 to 10 years
Recommended experience: beginner to 2 years
Number of performances per battle: 1
Number of performances in the final: 2
Performance duration: 30 seconds
Music style: Hip-Hop & House
Music tempo: Between 110 & 120 BPM
Battle format: Classic 1vs1 battle
CATEGORIES
CHALLENGE CATEGORY
ADVANCED CATEGORY
Age range: 11 to 15 years
Recommended experience: 2 years and up
Number of performances per battle: 1
Number of performances in the final: 2
Performance duration: 30 seconds
Music style: Hip-Hop & House
Music tempo: Between 100 & 130 BPM
Battle format: Preselection through group stages + Classic 1vs1 battle
PRIZES
The detailed terms regarding prizes and their distribution are specified in a supplementary document available for download on this page as well as on the HelloAsso registration page.
Any participation constitutes acceptance of these rules.
Do you want to participate in the Freely Battle?
Sign up now to secure your spot in the competition.
FREELY BATTLE
Stay loose and enjoy the moment.
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